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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MappedName.h |
Include | #include "Serialization/MappedName.h" |
Syntax
class FMappedName
Remarks
Index and name number into a name map.
Constructors
Type | Name | Description | |
---|---|---|---|
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FMappedName () |
Functions
Type | Name | Description | |
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FMappedName | ||
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FMappedName | FromMinimalName
(
const FMinimalName& MinimalName |
|
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uint32 | GetIndex () |
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uint32 | GetNumber () |
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EType | GetType () |
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bool | IsGlobal () |
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bool | IsResolvedToMinimalName
(
const FMinimalName& MinimalName |
|
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bool | IsValid () |
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FName | ResolveName
(
TConstArrayView< FDisplayNameEntryId > Names |
|
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FName | SafeMinimalNameToName
(
const FMinimalName& MinimalName |
|
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FMinimalName |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
FMappedName Other |
Enums
Type | Name | Description | |
---|---|---|---|
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EType |
Constants
Name | Description |
---|---|
IndexBits | |
IndexMask | |
InvalidIndex | |
TypeMask | |
TypeShift |