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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FArchiveState
- FArchive
- FBufferReaderBase
- FBufferReader
- FBufferReaderWithSHA
- FBulkDataReader
- FEditorBulkDataReader
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/BufferReader.h |
Include | #include "Serialization/BufferReader.h" |
Syntax
class FBufferReaderBase : public FArchive
Remarks
Similar to FMemoryReader, but able to internally manage the memory for the buffer.
Variables
Constructors
Type | Name | Description | |
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FBufferReaderBase
(
void* Data, |
Constructor |
Destructors
Type | Name | Description | |
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Abstract to force implementors to call Close() themselves, since it's a virtual function. |
Overridden from FArchive
Type | Name | Description | |
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bool | Close () |
Attempts to close and finalize any handles used for backing data storage, returns true if it succeeded. |
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void | Attempts to set the current offset into backing data storage, this will do nothing if there is no storage. | |
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void |
Overridden from FArchiveState
Type | Name | Description | |
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bool | AtEnd () |
Returns true if the current location within the backing data storage is at the end, always returns false if there is no storage. |
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FString | Returns the name of the Archive. | |
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int64 | Tell () |
Returns the current location within the backing data storage, which can possibly be passed to Seek later to restore a read/write location. |
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int64 | TotalSize () |
Returns total size of the backing data storage. |