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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FBufferReader
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/BufferReader.h |
Include | #include "Serialization/BufferReader.h" |
FBufferReader
&40;
void &42; Data,
int64 Size,
bool bInFreeOnClose,
bool bIsPersistent
&41;
Remarks
Constructor
Parameters
Name | Description |
---|---|
Data | Buffer to use as the source data to read from |
Size | Size of Data |
bInFreeOnClose | If true, Data will be FMemory::Free'd when this archive is closed |
bIsPersistent | Uses this value for SetIsPersistent() |
bInSHAVerifyOnClose | It true, an async SHA verification will be done on the Data buffer (bInFreeOnClose will be passed on to the async task) |