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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FBitWriter > FBitWriter
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/BitWriter.h |
Include | #include "Serialization/BitWriter.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/BitWriter.cpp |
FBitWriter
&40;
int64 InMaxBits,
bool AllowResize
&41;
Remarks
Constructor using known size the buffer needs to be