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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FBitReader > SetData
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/BitReader.h |
Include | #include "Serialization/BitReader.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/BitReader.cpp |
void SetData
&40;
FBitReader & Src,
int64 CountBits
&41;