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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FBitReader > AppendDataFromChecked
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/BitReader.h |
Include | #include "Serialization/BitReader.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/BitReader.cpp |
void AppendDataFromChecked
&40;
uint8 &42; Src,
uint32 NumBits
&41;
Remarks
This appends data from another BitReader. It checks that this bit reader is byte-aligned so it can just do a TArray::Append instead of a bitcopy. It is intended to be used by performance minded code that wants to ensure an appBitCpy is avoided.