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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
- FArchiveState::TotalSize()
- FHttpStreamFArchive::TotalSize()
- FGLTFMemoryArchive::TotalSize()
- FStaticMemoryReader::TotalSize()
- FArrayReader::TotalSize()
- FMemoryReader::TotalSize()
- FLargeMemoryWriter::TotalSize()
- FLargeMemoryReader::TotalSize()
- FArchiveFromStructuredArchiveImpl::TotalSize()
- TMemoryHasher::TotalSize()
- FObjectReader::TotalSize()
- FBufferReaderBase::TotalSize()
- FBulkDataWriter::TotalSize()
- FConcertIdentifierRewriter::TotalSize()
- FDuplicateDataReader::TotalSize()
- TMemoryWriter::TotalSize()
- TMemoryWriter::TotalSize()
- FDuplicateDataWriter::TotalSize()
- TMemoryWriter::TotalSize()
- FMemoryReaderView::TotalSize()
- FEditorBulkDataWriter::TotalSize()
- FBufferWriter::TotalSize()
- FPreloadableArchive::TotalSize()
- FStorageServerResponse::TotalSize()
- FArchiveProxy::TotalSize()
- FArchiveFromStructuredArchiveImpl::TotalSize()
- FLocalFileStreamFArchive::TotalSize()
- FArchiveFileReaderGeneric::TotalSize()
- FPreloadableArchiveProxy::TotalSize()
- FSerializedObjectDataReader::TotalSize()
- FArchiveFileWriterGeneric::TotalSize()
- FSerializedObjectDataWriterCommon::TotalSize()
- FLinkerLoad::TotalSize()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
virtual int64 TotalSize&40;&41;
Remarks
Returns total size of the backing data storage.