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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual void SetForceUnicode
&40;
bool bInForceUnicode
&41;
Remarks
Sets whether this archive wants to force saving as Unicode. This is needed when we need to make sure ANSI strings are saved as Unicode.
Parameters
Name | Description |
---|---|
bInForceUnicode | true if this archive wants to force saving as Unicode, false otherwise. |