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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState > GetSerializedPropertyChain
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
void GetSerializedPropertyChain
&40;
TArray< class FProperty &42; > & OutProperties
&41; const
Remarks
Gets the chain of properties that are currently being serialized
This populates the array in stack order, so the 0th entry in the array is the top of the stack of properties