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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
bool ForceByteSwapping&40;&41; const
Remarks
Returns true if this archive should always swap bytes, ignoring endian rules.