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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveProxy > operator<<
- FArchive::operator<<()
- FArchiveProxy::operator<<()
- FActorDescArchive::operator<<()
- FArchiveUObjectFromStructuredArchiveImpl::operator<<()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveProxy.h |
Include | #include "Serialization/ArchiveProxy.h" |
virtual FArchive & operator<<
&40;
FSoftObjectPtr & Value
&41;
Remarks
Serializes asset pointer from or into this archive.
Most of the time, FSoftObjectPtr are serialized as UObject *, but some archives need to override this. This instance.
Parameters
Name | Description |
---|---|
Value | The asset pointer to serialize. |