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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveProxy
- FArchive::MarkScriptSerializationEnd()
- FArchiveProxy::MarkScriptSerializationEnd()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveProxy.h |
Include | #include "Serialization/ArchiveProxy.h" |
virtual void MarkScriptSerializationEnd
(
const UObject * Obj
)
Remarks
Called when an object stops serializing property data using script serialization.