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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveFromStructuredArchiveImpl > FImpl
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Private/Serialization/ArchiveFromStructuredArchive.cpp |
Include | #include "Serialization/ArchiveFromStructuredArchive.cpp" |
Syntax
static MaxBufferSize = 128;