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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchive > operator<<
- FArchive::operator<<()
- FConcertIdentifierWriter::operator<<()
- FConcertSyncObjectWriter::operator<<()
- FActorDescArchive::operator<<()
- FArchiveUObject::operator<<()
- FDuplicateDataReader::operator<<()
- FLinkerSave::operator<<()
- FArchiveReplaceObjectRef::operator<<()
- FArchiveReplaceObjectRef::operator<<()
- FSoftObjectPathFixupArchive::operator<<()
- FLinkerLoad::operator<<()
- FDuplicateDataReader::operator<<()
- FArchiveUObjectFromStructuredArchiveImpl::operator<<()
- FConcertIdentifierReader::operator<<()
- FObjectWriter::operator<<()
- FArchiveProxy::operator<<()
- FActorDescArchive::operator<<()
- FArchiveUObjectFromStructuredArchiveImpl::operator<<()
- FConcertIdentifierRewriter::operator<<()
- FConcertSyncObjectRewriter::operator<<()
- FConcertSyncObjectWriter::operator<<()
- FObjectReader::operator<<()
- FConcertSyncObjectReader::operator<<()
- FConcertSyncObjectRewriter::operator<<()
- FLinkerSave::operator<<()
- FArchiveReplaceObjectRef::operator<<()
- FArchiveReplaceObjectRef::operator<<()
- FNetBitReader::operator<<()
- FSoftObjectPathFixupArchive::operator<<()
- FLinkerLoad::operator<<()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual FArchive & operator<<
&40;
struct FSoftObjectPath & Value
&41;
Remarks
Serializes soft object paths from or into this archive. This instance.
Parameters
Name | Description |
---|---|
Value | Soft object path to serialize. |