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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchive > operator<<
- FArchive::operator<<()
- FActorDescArchive::operator<<()
- FArchiveUObject::operator<<()
- FDuplicateDataReader::operator<<()
- FDuplicateDataWriter::operator<<()
- FLinkerSave::operator<<()
- FLinkerLoad::operator<<()
- FArchiveUObjectFromStructuredArchiveImpl::operator<<()
- FDuplicateDataReader::operator<<()
- FDuplicateDataWriter::operator<<()
- FObjectWriter::operator<<()
- FArchiveProxy::operator<<()
- FActorDescArchive::operator<<()
- FArchiveUObjectFromStructuredArchiveImpl::operator<<()
- FConcertSyncObjectWriter::operator<<()
- FObjectReader::operator<<()
- FConcertSyncObjectReader::operator<<()
- FConcertSyncObjectRewriter::operator<<()
- FLinkerSave::operator<<()
- FLinkerLoad::operator<<()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual FArchive & operator<<
&40;
struct FLazyObjectPtr & Value
&41;
Remarks
Serializes a lazy object pointer value from or into this archive.
Most of the time, FLazyObjectPtrs are serialized as UObject*, but some archives need to override this. This instance.
Parameters
Name | Description |
---|---|
Value | The value to serialize. |