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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchive > operator<<
- FArchive::operator<<()
- FConcertIdentifierWriter::operator<<()
- FNameAsStringProxyArchive::operator<<()
- FArchiveProxy::operator<<()
- FNameAsStringProxyArchive::operator<<()
- FNameAsStringIndexProxyArchive::operator<<()
- FArchiveFromStructuredArchiveImpl::operator<<()
- FMaterialResourceProxyReader::operator<<()
- FDuplicateDataReader::operator<<()
- FBulkDataReader::operator<<()
- FArchiveObjectCrc32::operator<<()
- FArchiveCrc32::operator<<()
- FArchiveMD5::operator<<()
- FNameAsStringIndexProxyArchive::operator<<()
- FMemoryArchive::operator<<()
- FConcertIdentifierWriter::operator<<()
- FConcertIdentifierReader::operator<<()
- FObjectWriter::operator<<()
- FConcertIdentifierRewriter::operator<<()
- FObjectReader::operator<<()
- FMaterialResourceMemoryWriter::operator<<()
- FBuildVersionBuilder::operator<<()
- FConcertIdentifierReader::operator<<()
- FKeyBuilder::operator<<()
- FDuplicateDataWriter::operator<<()
- FObjectWriter::operator<<()
- FBulkDataWriter::operator<<()
- FArchiveFromStructuredArchiveImpl::operator<<()
- FConcertIdentifierRewriter::operator<<()
- FObjectReader::operator<<()
- FEditorBulkDataReader::operator<<()
- FEditorBulkDataWriter::operator<<()
- FLinkerSave::operator<<()
- FSerializedObjectDataReader::operator<<()
- FSerializedObjectDataWriter::operator<<()
- FDiffableObjectDataWriter::operator<<()
- FNetBitReader::operator<<()
- FLinkerLoad::operator<<()
- FMaterialResourceMemoryWriter::operator<<()
- FMaterialResourceProxyReader::operator<<()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
virtual FArchive & operator<<
&40;
FName & Value
&41;
Remarks
Serializes an FName value from or into this archive.
This operator can be implemented by sub-classes that wish to serialize FName instances. This instance.
Parameters
Name | Description |
---|---|
Value | The value to serialize. |