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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchive
- FArchive::PopSerializedProperty()
- FArchiveProxy::PopSerializedProperty()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual void PopSerializedProperty
&40;
class FProperty &42; InProperty,
const bool bIsEditorOnlyProperty
&41;
Remarks
Pop a property that was previously being serialized off the property stack
Parameters
Name | Description |
---|---|
InProperty | Pointer to the property that was previously being serialized |
bIsEditorOnlyProperty | True if the property is editor only (call FProperty::IsEditorOnlyProperty to work this out, as the archive can't since it can't access CoreUObject types) |