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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchive
- FArchive::ForceBlueprintFinalization()
- FArchiveProxy::ForceBlueprintFinalization()
- FLinkerLoad::ForceBlueprintFinalization()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
virtual void ForceBlueprintFinalization&40;&41;
Remarks
Inform the archive that a blueprint would like to force finalization, normally this is triggered by CDO load, but if there's no CDO we force finalization.