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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FScopedSwitchedDurationTimer
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h |
Include | #include "ProfilingDebugging/ScopedTimers.h" |
FScopedSwitchedDurationTimer
&40;
double & AccumulatorIn,
bool bDoFunctionalityIn
&41;