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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FScopedLoadTimeAccumulatorTimer
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/LoadTimeTracker.h |
Include | #include "ProfilingDebugging/LoadTimeTracker.h" |
Syntax
static DummyTimer = 0.0;
Remarks
Here are a number of profiling helper functions so we do not have to duplicate a lot of the glue code everywhere. And we can have consistent naming for all our files.