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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FResourceSizeEx > AddDedicatedSystemMemoryBytes
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ResourceSize.h |
Include | #include "ProfilingDebugging/ResourceSize.h" |
Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/ResourceSize.cpp |
FResourceSizeEx & AddDedicatedSystemMemoryBytes
&40;
const SIZE_T InMemoryBytes
&41;
Remarks
Add the given number of bytes to the dedicated system memory count.
See Also
DedicatedSystemMemoryBytes for a description of that memory type.