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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FHistogram
Type | Name | Description | |
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void | InitFromArray
(
TArrayView< const double > Thresholds |
Inits histogram with the specified bin boundaries, with the final bucket extending to infinity (e.g., passing in 0,5 creates a [0..5) bucket and a [5..infinity) bucket) |
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void | InitFromArray
(
std::initializer_list< double > Thresholds |
Inits histogram with the specified bin boundaries, with the final bucket extending to infinity (e.g., passing in 0,5 creates a [0..5) bucket and a [5..infinity) bucket) |