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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FHistogram > InitFromArray
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/Histogram.h |
Include | #include "ProfilingDebugging/Histogram.h" |
Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/Histogram.cpp |
void InitFromArray
&40;
TArrayView< const double > Thresholds
&41;
Remarks
Inits histogram with the specified bin boundaries, with the final bucket extending to infinity (e.g., passing in 0,5 creates a [0..5) bucket and a [5..infinity) bucket)