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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FFormatArgsTrace
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/FormatArgsTrace.h |
Include | #include "ProfilingDebugging/FormatArgsTrace.h" |
template<int BufferSize, typename... Types>
static uint16 EncodeArguments
&40;
uint8(&) Buffer,
Types... FormatArgs
&41;