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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FFormatArgsTrace
References
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Module |
Core |
Header |
/Engine/Source/Runtime/Core/Public/ProfilingDebugging/FormatArgsTrace.h |
Include |
#include "ProfilingDebugging/FormatArgsTrace.h" |
Syntax
enum EFormatArgTypeCode
&123;
FormatArgTypeCode_CategoryBitShift = 6,
FormatArgTypeCode_SizeBitMask = (1 << FormatArgTypeCode_CategoryBitShift) - 1,
FormatArgTypeCode_CategoryBitMask = ~FormatArgTypeCode_SizeBitMask,
FormatArgTypeCode_CategoryInteger = 1 << FormatArgTypeCode_CategoryBitShift,
FormatArgTypeCode_CategoryFloatingPoint = 2 << FormatArgTypeCode_CategoryBitShift,
FormatArgTypeCode_CategoryString = 3 << FormatArgTypeCode_CategoryBitShift,
&125;
Values
Name |
Description |
FormatArgTypeCode_CategoryBitShift |
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FormatArgTypeCode_SizeBitMask |
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FormatArgTypeCode_CategoryBitMask |
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FormatArgTypeCode_CategoryInteger |
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FormatArgTypeCode_CategoryFloatingPoint |
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FormatArgTypeCode_CategoryString |
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