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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging > FActiveExternalProfilerBase
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ExternalProfiler.h |
Include | #include "ProfilingDebugging/ExternalProfiler.h" |
Syntax
static bDidInitialize = false;
Remarks
Static: True if we've tried to initialize a profiler already