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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ResourceSize.h |
Include | #include "ProfilingDebugging/ResourceSize.h" |
Syntax
namespace EResourceSizeMode
{
enum Type
&123;
Exclusive,
EstimatedTotal,
&125;
}
Values
Name | Description |
---|---|
Exclusive | Only include memory used by non-UObject resources that are directly owned by this UObject. |
EstimatedTotal | Include exclusive resources and UObject serialized memory for this and all child UObjects, but not memory for external referenced assets or editor only members. |
Remarks
Indicate what types of resources should be included for calculating used memory