Navigation
Unreal Engine C++ API Reference > Runtime > Core > Modules > FModuleObserver
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Modules/ModuleObserver.h |
Include | #include "Modules/ModuleObserver.h" |
void OnModulesChanged
&40;
FName InModuleName,
EModuleChangeReason Reason
&41;
Remarks
Called whenever the module list changes at all