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Unreal Engine C++ API Reference > Runtime > Core > Modules > FModuleManager
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h |
Include | #include "Modules/ModuleManager.h" |
Source | /Engine/Source/Runtime/Core/Private/Modules/ModuleManager.cpp |
void UnloadOrAbandonModuleWithCallback
&40;
const FName InModuleName,
FOutputDevice & Ar
&41;
Remarks
Calls PreUnload then either unloads or abandons a module in memory, depending on whether the module supports unloading.
Parameters
Name | Description |
---|---|
InModuleName | The name of the module to unload. |
Ar | The archive to receive error messages, if any. |