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Unreal Engine C++ API Reference > Runtime > Core > Modules > FModuleManager
Inheritance Hierarchy
- TBaseMulticastDelegate_TwoParams< void, FName, bool >
- FModuleManager::ProcessLoadedObjectsEvent
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h |
Include | #include "Modules/ModuleManager.h" |
Syntax
class ProcessLoadedObjectsEvent : public TBaseMulticastDelegate_TwoParams< void, FName, bool >
Remarks
Gets a multicast delegate that is executed when any UObjects need processing after a module was loaded.