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Unreal Engine C++ API Reference > Runtime > Core > Modules > FModuleManager
Type
typedef TBaseDelegate_OneParam< bool, FName > FIsPackageLoadedCallback
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Modules/ModuleManager.h |
Include | #include "Modules/ModuleManager.h" |
Remarks
Gets a delegate that is executed when a module containing UObjects has been loaded.
The first parameter is the name of the loaded module.