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Unreal Engine C++ API Reference > Runtime > Core > Misc > TStaticGetTypeLayoutHelper< FGuid >
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Guid.h |
Include | #include "Misc/Guid.h" |
static void CallDestroy
(
void * Object,
const FTypeLayoutDesc &,
const FPointerTableBase * PtrTable,
bool bIsFrozen
)