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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- FThreadSafeRefCountedObject
- IQueuedWorkInternalData
- FQueuedLowLevelThreadPool::FQueuedWorkInternalData
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/IQueuedWork.h |
Include | #include "Misc/IQueuedWork.h" |
Syntax
class IQueuedWorkInternalData : public FThreadSafeRefCountedObject
Remarks
Interface for internal data of queued work objects.
This interface can be used to track some data between the individual function invokations of the FQueuedThreadPool Usually it is used to store some internal state to support cancellation without having to look it up from a map.
Destructors
Type | Name | Description | |
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Virtual destructor so that child implementations are guaranteed a chance to clean up any resources they allocated. |
Functions
Type | Name | Description | |
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bool | Retract () |
Called during retraction, when a task is pulled from being worked on. |