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Unreal Engine C++ API Reference > Runtime > Core > Misc > IFilter
- IFilter::PassesFilter()
- TDelegateFilter::PassesFilter()
- FAutomationGroupFilter::PassesFilter()
- TTextFilter::PassesFilter()
- TTextFilter::PassesFilter()
- TTextFilter::PassesFilter()
- TTextFilter::PassesFilter()
- TTextFilter::PassesFilter()
- TTextFilter::PassesFilter()
- TTextFilter::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FSequencerTrackFilter_ClassType::PassesFilter()
- FContentBrowserPluginFilter_ContentOnlyPlugins::PassesFilter()
- FGenericFilter::PassesFilter()
- FSequencerTrackFilter_ComponentType::PassesFilter()
- FSequencerTrackFilter_ComponentType::PassesFilter()
- FSequencerTrackFilter_ComponentType::PassesFilter()
- FSequencerTrackFilter_ComponentType::PassesFilter()
- FSceneOutlinerFilter::PassesFilter()
- TSceneOutlinerFilter::PassesFilter()
- TSceneOutlinerFilter::PassesFilter()
- FAssetFilter::PassesFilter()
- TSceneOutlinerFilter::PassesFilter()
- TSceneOutlinerFilter::PassesFilter()
- FAutomationFilter::PassesFilter()
- FCustomTextFilter::PassesFilter()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/IFilter.h |
Include | #include "Misc/IFilter.h" |
bool PassesFilter
&40;
TItemType InItem
&41; const
Remarks
Returns whether the specified Item passes the Filter's restrictions