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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- FSharedFromThisBase
- TSharedFromThis
- IAutomationLatentCommand
- FAutomationSpecBase::FAsyncLatentCommand
- FAutomationSpecBase::FAsyncUntilDoneLatentCommand
- FAutomationSpecBase::FSingleExecuteLatentCommand
- FAutomationSpecBase::FUntilDoneLatentCommand
- FDelayedFunctionLatentCommand
- FFunctionLatentCommand
- FThreadedAutomationLatentCommand
- FUntilCommand
- IAutomationLatentCommandWithRetriesAndDelays
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/AutomationTest.h |
Include | #include "Misc/AutomationTest.h" |
Syntax
class IAutomationLatentCommand : public TSharedFromThis< IAutomationLatentCommand >
Remarks
Simple abstract base class for creating time deferred of a single test that need to be run sequentially (Loadmap & Wait, Open Editor & Wait, then execute...)
Variables
Type | Name | Description | |
---|---|---|---|
double | StartTime | For timers, track the first time this ticks |
Constructors
Type | Name | Description | |
---|---|---|---|
Default constructor |
Destructors
Type | Name | Description | |
---|---|---|---|
Virtual destructor |
Functions
Type | Name | Description | |
---|---|---|---|
double | Gets current run time for the command for reporting purposes. | ||
bool | Update () |
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) |