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Unreal Engine C++ API Reference > Runtime > Core > Misc > FTokenStream > ParseToken
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ExpressionParserTypes.h |
Include | #include "Misc/ExpressionParserTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/ExpressionParser.cpp |
TOptional < FStringToken > ParseToken
(
TFunctionRef < EParseState )> Pred,
FStringToken * Accumulate
) const
Remarks
Parse out a token using the supplied predicate. Will keep consuming characters into the resulting token provided the predicate returns EParseState::Continue or EParseState::StopAfter. Optionally supply a token to accumulate into Returns a string token for the stream, or empty on error
Parse out a token