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Unreal Engine C++ API Reference > Runtime > Core > Misc > FTokenStream
Type | Name | Description | |
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TOptional< FStringToken > | ParseSymbol
(
FStringToken* Accumulate |
Return a string token for the next character in the stream (or accumulating into the specified existing token) |
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TOptional< FStringToken > | ParseSymbol
(
TCHAR Symbol, |
Attempt parse out the specified pre-defined string from the current read position (or accumulating into the specified existing token) |