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Unreal Engine C++ API Reference > Runtime > Core > Misc > FTokenStream > ParseSymbol
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ExpressionParserTypes.h |
Include | #include "Misc/ExpressionParserTypes.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/ExpressionParser.cpp |
TOptional< FStringToken > ParseSymbol
&40;
TCHAR Symbol,
FStringToken &42; Accumulate
&41; const
Remarks
Attempt parse out the specified pre-defined string from the current read position (or accumulating into the specified existing token)