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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/ExpressionParserTypes.h |
Include | #include "Misc/ExpressionParserTypes.h" |
Syntax
class FStringToken
Remarks
Simple struct that defines a specific token contained in an FTokenStream
Variables
Type | Name | Description | |
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int32 | CharacterIndex | |
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int32 | LineNumber | Line number and Character index |
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const TCHAR * | TokenEnd | The end of the token |
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const TCHAR * | TokenStart | The start of the token |
Constructors
Type | Name | Description | |
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FStringToken () |
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FStringToken
(
const TCHAR* InStart, |
Functions
Type | Name | Description | |
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void | Accumulate
(
const FStringToken& InToken |
Accumulate another token into this one |
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int32 | Contextual information about this token | |
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int32 | ||
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FString | GetString () |
Get the string representation of this token |
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const TCHAR * | ||
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const TCHAR * | Get the position of the start and end of this token in the stream | |
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bool | IsValid () |
Check if this token is valid |