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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/StringFormatArg.h |
Include | #include "Misc/StringFormatArg.h" |
Syntax
struct FStringFormatArg
Remarks
An argument supplied to FString::Format
Variables
Type | Name | Description | |
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union FStringFormatArg | Todo: convert this to a TVariant | |
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double | DoubleValue | Value as double |
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int64 | IntValue | Value as integer |
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const ANSICHAR * | StringLiteralANSIValue | Value as an ANSI string literal |
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const UCS2CHAR * | StringLiteralUCS2Value | Value as a UCS2 string literal |
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const UTF8CHAR * | StringLiteralUTF8Value | Value as a UTF8 string literal |
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const WIDECHAR * | StringLiteralWIDEValue | Value as a WIDE string literal |
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FString | StringValue | Value as an FString |
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EType | Type | The type of this arg |
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uint64 | UIntValue | Value as uint |
Constructors
Type | Name | Description | |
---|---|---|---|
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Not default constructible | ||
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FStringFormatArg
(
const ANSICHAR* Value |
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FStringFormatArg
(
const WIDECHAR* Value |
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FStringFormatArg
(
const UCS2CHAR* Value |
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FStringFormatArg
(
const UTF8CHAR* Value |
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FStringFormatArg
(
const FStringFormatArg& Other |
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FStringFormatArg
(
FStringFormatArg&& Other |
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FStringFormatArg
(
const int32 Value |
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FStringFormatArg
(
const uint32 Value |
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FStringFormatArg
(
const int64 Value |
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FStringFormatArg
(
const uint64 Value |
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FStringFormatArg
(
const float Value |
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FStringFormatArg
(
const double Value |
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FStringFormatArg
(
FString Value |
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FStringFormatArg
(
FStringView Value |
Destructors
Type | Name | Description | |
---|---|---|---|
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Operators
Type | Name | Description | |
---|---|---|---|
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FStringFormatArg & | operator=
(
const FStringFormatArg& Other |
|
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FStringFormatArg & | operator=
(
FStringFormatArg&& Other |
Enums
Type | Name | Description | |
---|---|---|---|
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EType |