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Unreal Engine C++ API Reference > Runtime > Core > Misc > FSlowTask
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/SlowTask.h |
Include | #include "Misc/SlowTask.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/SlowTask.cpp |
void TickProgress()
Remarks
Let the UI refresh but doesn't advance progress. This should be called at regular intervals even when no progress is being made to keep the UI responsive.