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Unreal Engine C++ API Reference > Runtime > Core > Misc > FSerializedUATProcess
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/MonitoredProcess.h |
Include | #include "Misc/MonitoredProcess.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/MonitoredProcess.cpp |
static FString GetUATPath()
Remarks
Get the host-platform-specific path to the UAT running script