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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- FRunnable
- FSingleThreadRunnable
- FMonitoredProcess
- FSerializedUATProcess
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/MonitoredProcess.h |
Include | #include "Misc/MonitoredProcess.h" |
Syntax
class FSerializedUATProcess : public FMonitoredProcess
Constructors
Type | Name | Description | |
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FSerializedUATProcess
(
const FString& RunUATCommandline |
Functions
Type | Name | Description | |
---|---|---|---|
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FString | GetUATPath () |
Get the host-platform-specific path to the UAT running script |
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FSimpleDelegate & | Returns a delegate that is executed when the process has been canceled. |
Overridden from FMonitoredProcess
Type | Name | Description | |
---|---|---|---|
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bool | Launch () |
Run UAT, serially with other FSerializedUATProcess objects. |
Constants
Name | Description |
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bHasSucceededOnce | |
HeadProcess | |
Serializer |