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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/SecureHash.h |
Include | #include "Misc/SecureHash.h" |
Syntax
class FSHA1
Variables
Type | Name | Description | |
---|---|---|---|
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uint32[1] | __reserved1 | |
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uint32[3] | __reserved2 | |
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uint8[64] | m_buffer | |
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uint64 | m_count | |
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uint8[20] | m_digest | |
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uint32[5] | m_state |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSHA1 () |
Constructor and Destructor. |
Destructors
Type | Name | Description | |
---|---|---|---|
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~FSHA1 () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Final () |
Finalize hash and report. |
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FSHAHash | Finalize () |
Finalize hash and return it. |
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bool | GetFileSHAHash
(
const TCHAR* Pathname, |
Gets the stored SHA hash from the platform, if it exists. |
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void | Report functions: as pre-formatted and raw data. | |
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FSHAHash | HashBuffer
(
const void* Data, |
Calculate the hash on a single block and return it |
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void | HashBuffer
(
const void* Data, |
Calculate the hash on a single block and return it |
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void | HMACBuffer
(
const void* Key, |
Generate the HMAC (Hash-based Message Authentication Code) for a block of data. |
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void | InitializeFileHashesFromBuffer
(
uint8* Buffer, |
Shared hashes.sha reading code (each platform gets a buffer to the data, then passes it to this function for processing) |
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void | Reset () |
|
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void | Update the hash value. | |
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void | UpdateWithString
(
const TCHAR* data, |
Update the hash value with string. |
Enums
Type | Name | Description | |
---|---|---|---|
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API/Runtime/Core/Misc/FSHA1_1 |
Constants
Name | Description |
---|---|
FullFileSHAHashMap | Global map of filename to hash value, filled out in InitializeFileHashesFromBuffer |
ScriptSHAHashMap | Global map of filename to hash value, but for script-only SHA hashes |