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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/QualifiedFrameTime.h |
Include | #include "Misc/QualifiedFrameTime.h" |
Syntax
struct FQualifiedFrameTime
Remarks
A frame time qualified by a frame rate context
Variables
Type | Name | Description | |
---|---|---|---|
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FFrameRate | Rate | The rate that this frame time is in |
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FFrameTime | Time | IMPORTANT: If you change the struct data, ensure that you also update the version in NoExportTypes.h |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default construction for UObject purposes | ||
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FQualifiedFrameTime
(
const FFrameTime& InTime, |
User construction from a frame time and its frame rate | |
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FQualifiedFrameTime
(
const FTimecode& InTimecode, |
User construction from a timecode and its frame rate |
Functions
Type | Name | Description | |
---|---|---|---|
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double | AsSeconds () |
Convert this frame time to a value in seconds |
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FFrameTime | ConvertTo
(
FFrameRate DesiredRate |
Convert this frame time to a different frame rate |
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FTimecode | ToTimecode () |
Create an FTimecode from this qualified frame time. |
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FTimecode | ToTimecode
(
bool bDropFrame |
Create an FTimecode from this qualified frame time. |