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Unreal Engine C++ API Reference > Runtime > Core > Misc > FOutputDevice > Serialize
- FOutputDevice::Serialize()
- FBufferedOutputDevice::Serialize()
- FOutputDeviceDebug::Serialize()
- FFeedbackContextAnsi::Serialize()
- FFeedbackContext::Serialize()
- FFeedbackContextAnsi::Serialize()
- FUnixFeedbackContext::Serialize()
- FDynamicOutputDevice::Serialize()
- FUnixFeedbackContext::Serialize()
- FOutputDeviceRedirector::Serialize()
- FVisualLogger::Serialize()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h |
Include | #include "Misc/OutputDevice.h" |
void Serialize
&40;
const TCHAR &42; V,
ELogVerbosity::Type Verbosity,
const FName & Category
&41;