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Unreal Engine C++ API Reference > Runtime > Core > Misc
Type
typedef TBaseDelegate_OneParam< void, int32 > FOnMonitoredProcessCompleted
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/MonitoredProcess.h |
Include | #include "Misc/MonitoredProcess.h" |
Remarks
Declares a delegate that is executed when a monitored process completed.
The first parameter is the process return code.