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Unreal Engine C++ API Reference > Runtime > Core > Misc > FNetworkVersion
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/NetworkVersion.h |
Include | #include "Misc/NetworkVersion.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/NetworkVersion.cpp |
static uint32 GetReplayCompatibleChangelist&40;&41;