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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FNetworkVersion
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/NetworkVersion.h |
Include | #include "Misc/NetworkVersion.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/NetworkVersion.cpp |
static uint32 GetLocalNetworkVersion
&40;
bool AllowOverrideDelegate
&41;
Remarks
Generates a version number, that by default, is based on a checksum of the engine version + project name + project version string Game/project code can completely override what this value returns through the GetLocalNetworkVersionOverride delegate If called with AllowOverrideDelegate=false, we will not call the game project override. (This allows projects to call base implementation in their project implementation)