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Unreal Engine C++ API Reference > Runtime > Core > Misc > FMonitoredProcess
- FRunnable::Stop()
- FMonitoredProcess::Stop()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/MonitoredProcess.h |
Include | #include "Misc/MonitoredProcess.h" |
virtual void Stop&40;&41;
Remarks
Stops the runnable object.
This is called if a thread is requested to terminate early.